Skills in Game Design

Game Treatments

A solid foundation to any game, I have a great skill in writing up game treatments fast and concise that teams can really flourish when designing begins .

Gameplay and Monetary Systems

Before you even start on the design this is

From a RPG to a FPS. The math, and gameplay mechanics are no issue for me.

Pivot, Solution & Strategy Skills

Being able to pivot in this industry is vital, sometimes an issue just cannot be sold in a time frame. I have been in plenty of meetings discussing what we can do to make deadlines and can proudly say, a lot my solutions were picked for Madden 25.

Detailed and Methodical

Trello and Mira are my best friends. Because of my obsession with keeping everything organized. All my game designs are made to be easily understood and executed. When creating a game’s bible, I will always make sure that there is no room for confusion within the team.

Story Telling & World Creating

It is truly a gift to be able to tell a great story. I have been told that I may spend a little too much time on a narrative, but is that really a bad thing.

From hundreds of characters to a world filled with towns, my imagination has no limits

A People Person

Everyone’s department in the game industry is vital. Understanding how much time is needed from modeling, to programming is so important when designing your game.

Skills in Game Software

Organizational Software

  • Trello

  • Confluence

  • Slack

  • Miro

  • Jira

  • MS Office/Google Docs

Misc Software

  • Some Programming & Scripting Experience in: C++, C#, Javascript, Python, Swift

  • Experience with Unreal and Unity

  • Perforce

  • Parsec

  • Some Photoshop

  • Pixen

  • Visual Studio & Xcode

EA Only Software

  • Game Changer

  • Frost Ed

  • Journey

  • Build Studio