Skills in Game Design
Game Treatments
A solid foundation to any game, I have a great skill in writing up game treatments fast and concise that teams can really flourish when designing begins .
Gameplay and Monetary Systems
Before you even start on the design this is
From a RPG to a FPS. The math, and gameplay mechanics are no issue for me.
Pivot, Solution & Strategy Skills
Being able to pivot in this industry is vital, sometimes an issue just cannot be sold in a time frame. I have been in plenty of meetings discussing what we can do to make deadlines and can proudly say, a lot my solutions were picked for Madden 25.
Detailed and Methodical
Trello and Mira are my best friends. Because of my obsession with keeping everything organized. All my game designs are made to be easily understood and executed. When creating a game’s bible, I will always make sure that there is no room for confusion within the team.
Story Telling & World Creating
It is truly a gift to be able to tell a great story. I have been told that I may spend a little too much time on a narrative, but is that really a bad thing.
From hundreds of characters to a world filled with towns, my imagination has no limits
A People Person
Everyone’s department in the game industry is vital. Understanding how much time is needed from modeling, to programming is so important when designing your game.
Skills in Game Software
Organizational Software
Trello
Confluence
Slack
Miro
Jira
MS Office/Google Docs
Misc Software
Some Programming & Scripting Experience in: C++, C#, Javascript, Python, Swift
Experience with Unreal and Unity
Perforce
Parsec
Some Photoshop
Pixen
Visual Studio & Xcode
EA Only Software
Game Changer
Frost Ed
Journey
Build Studio